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HOT NEW UPDATE VALORANT PATCH NOTES 4.0

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These notes previously mentioned changes to the melee also listed in the highlights image but will instead ship with Patch 4.01

Alongside new Agent Neon, a fresh Battlepass and skinline, Patch 4.0 brings a few weapons from out of the shadows, tones down some others, and improves the melee. Bind, and especially Breeze, are reshaped in areas that should adjust the attacker/defender dynamic. We cap it off with a cap on the Account Level needed to play Competitive.
AGENT UPDATES
1112022_PatchNotes400Article_Patch_Notes_Highlights_4_00.jpg
WEAPON UPDATES
SPECTRE
The Spectre’s versatility makes us happy, but it was over-performing in long range engagements and was too powerful even within its intended close range and mobile scenarios.
By making the accuracy error come in a bit earlier and switching yaws more often, we hope it will make it more difficult to get kills when spraying over a long range.
Likewise, the close range sprays will require more control to be effective.
Firing error occurs at earlier bullet stages
For example, instead of errors occurring at bullets 4, 7, 10 (in terms of firing order) they will instead happen at bullets 3, 6, 8
Increased pitch and yaw (vertical and horizontal) recoil multipliers when running/jumping/on ascender from 1.25 >>> 1.5
Protected bullet count from yaw (horizontal) switching while spraying, decreased 8 >>> 5 bullets
1112022_PatchNotes400Article_highresscreenshot00006.jpg
Lowering time to switch yaw from .24 >>> .18 seconds
While spraying, the time you have until you could switch yaws (horizontal movement) again is lower, meaning it can happen more often
ARES
Alongside changes to the Spectre, we hope to improve the feel and power of the Ares and take it out of the shadow of other weapons in its price tier.
Removed spin up
1112022_PatchNotes400Article_highresscreenshot00004.jpg
Firing rate increased from 10 >>> 13
GUARDIAN
The Guardian didn’t need the fire rate penalty compared to its fully-automatic counterparts, so we’re removing it.
Adding another bullet before it starts to get unstable should make the weapon feel much more proficient at tapping shots, and improve its overall effectiveness in a fight.
1112022_PatchNotes400Article_highresscreenshot00007.jpg
Removed firing rate penalty on ADS (Aiming Down Sight)
Added an extra bullet before it enters a recovery curve
BULLDOG
We’re giving the Bulldog some love to help make it feel like a better buy in those situations when you might need a cheaper but versatile rifle option.
Hip fire rate increased 9.5 >>> 10
Recovery on burst fire improved from .4 >>> .35
Inaccuracy is accrued any time the weapon is re-fired prior to a complete duration weapon’s respective Gun Recovery Time. Lower recovery time should improve burst fire efficiency.

 

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